
It’s cool when game technology combines with museum design because the interface feels like art instead of a tool. It’s more than just a good-looking aesthetic because it’s also about looking into the creation of curated, immersive, and emotionally deep social worlds. It’s like an “interactive exhibit” instead of a “menu.” A specific game’s power lies in its movement, story, and play, while the power of gallery design lies in the introduction of intention, timing, and tone. Both can turn the tiniest interface into a fun experience.
Continue reading Designing Interfaces That Feel Like Interactive Exhibits