It’s cool when game technology combines with museum design because the interface feels like art instead of a tool. It’s more than just a good-looking aesthetic because it’s also about looking into the creation of curated, immersive, and emotionally deep social worlds. It’s like an “interactive exhibit” instead of a “menu.” A specific game’s power lies in its movement, story, and play, while the power of gallery design lies in the introduction of intention, timing, and tone. Both can turn the tiniest interface into a fun experience. Continue reading Designing Interfaces That Feel Like Interactive Exhibits→
What is art? That’s not an easy question to answer, and art critics and artists have been debating the topic for a long time. For instance, when photography first emerged, people said it was not an art form. The same happened with film, and with readymade objects like Duchamp’s classic Fountain, which was simply a signed urinal. Over the years, many have suggested that anything can be art when an artist calls it art or it is displayed in a gallery. Since the 1980s, there has been a new debate: are video games art? As you would expect, many people claim that video games are indeed an art form while many others vehemently refute that video games can be art.